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	<title>Getting Things Done &#187; Docs</title>
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	<link>http://prokoudine.info/blog</link>
	<description>Specs, hi-tech, photography, grumbling</description>
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		<title>How to butcher a good text</title>
		<link>http://prokoudine.info/blog/2012/01/how-to-butcher-a-good-text/</link>
		<comments>http://prokoudine.info/blog/2012/01/how-to-butcher-a-good-text/#comments</comments>
		<pubDate>Sun, 29 Jan 2012 21:37:02 +0000</pubDate>
		<dc:creator>Alexandre</dc:creator>
				<category><![CDATA[Docs]]></category>

		<guid isPermaLink="false">http://prokoudine.info/blog/?p=575</guid>
		<description><![CDATA[So you want to write an article. But what if people actually try reading it? What if they (oh, the blasphemy!) understand a good part of it? No way Jose! You didn&#8217;t spend hours doing a research for everyone to understand it. If you made an effort, people&#8217;ve got to show some respect! The&#8217;ve got [...]]]></description>
			<content:encoded><![CDATA[<p>So you want to write an article. But what if people actually try reading it? What if they (oh, the blasphemy!) understand a good part of it?</p>
<p>No way Jose! You didn&#8217;t spend hours doing a research for <em>everyone</em> to understand it. If you made an effort, people&#8217;ve got to show some respect! The&#8217;ve got to spend as much time on reading it as your spent on writing it. Or else they are cheating.</p>
<p>Tired of people cheating on you, my fellow blogger? I&#8217;ll show you the way forward. Then left, right, left, left again, forward, right, upside-down, inside-out, left&#8230; Nearly there!</p>
<h2>The Core Concept</h2>
<p>Forget it. You are a man of ideas, are you not? Put as many ideas in your text as you can think of. Don&#8217;t separate them. Instead, let them tie in crazy knots like a headphone wire in your pocket.</p>
<p>This is your ideal text <a href="http://blenderartists.org/forum/showthread.php?60267-Up-and-Down-QuickTimeVR">visualized</a>:</p>
<p><img src="http://i.imgur.com/Nrjam.jpg" alt="Upd and Down" /></p>
<h2>The Navigation</h2>
<p>Huh? Navigation is for sissy girls. <em>You</em> write stuff only for the deserving who are tough enough to dig through ten layers of crap. In other words:</p>
<ul style="position: static; z-index: auto;">
<li>Never use headings. Train of thought may do Brownian movements, but that&#8217;s no reason for stopping.</li>
<li>Use inline lists. Because the colon was invented for a reason, dontcherknow.</li>
<li>Put as many hyperlinks in your text as you can think of. Take that, Wikipedia!</li>
</ul>
<h2>The Text</h2>
<ul style="position: static; z-index: auto;">
<li>Write long, very long paragraphs. People&#8217;ve got to see you put some work into it!</li>
<li>Right after those very long paragraphs use very short ones, no less that a single sentence. After all, you are not a monster.</li>
<li>Nevertheless, most of the content should be made up of sentences with no less than 3 levels of nested complexity. Solve the puzzle, sukkas!</li>
</ul>
<h2>Illustrations</h2>
<p>Eeeek! That&#8217;s abomination unto machismo. Make it a wall of text. No treacherous image should sneak in! Guard the perimeter!</p>
<p>On a second thought, you can get some extra points for making people go through illustrations with gritted teeth. Just use a really psychodelic color palette for all the diagrams and never ever put a legend on.</p>
<h2>Tables</h2>
<p>Yeah, baby. This is where you can go <em>nuts</em>. People may think you wear underpants on your head, but I say use long tables!</p>
<p>In fact, make all of your text a table. And put some nested tables in. I mean, aren&#8217;t all geniuses crazy? That must be it!</p>
<h2>Conclusions</h2>
<p>If you follow these simple instructions, few people will read more than 1/10 of your article. This is how your gain a true following of the like-minded! And with luck everyone will just skip your text! How cool is that?!</p>
<p>Now, I know what you&#8217;re thinking. You&#8217;re thinking: uh, oh, this sukka broke every rule he listed. Does the bugger ever follow his own advices?</p>
<p>And that&#8217;s my point exactly: never follow your own advices. This will only make it more interesting!</p>
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		<item>
		<title>Five golden rules for a journalist</title>
		<link>http://prokoudine.info/blog/2007/11/five-golden-rules-for-a-journalist/</link>
		<comments>http://prokoudine.info/blog/2007/11/five-golden-rules-for-a-journalist/#comments</comments>
		<pubDate>Mon, 05 Nov 2007 18:01:12 +0000</pubDate>
		<dc:creator>Alexandre</dc:creator>
				<category><![CDATA[Docs]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://prokoudine.info/blog/?p=64</guid>
		<description><![CDATA[Every once in a while some guy publishes his rants as an article. This time it was Nathan Willis with his &#8220;When open source projects close the process, something&#8217;s wrong&#8221;. Since this is a great example of how articles should not be written, I&#8217;ll use it to tell about good journalism. I hope you&#8217;ll excuse [...]]]></description>
			<content:encoded><![CDATA[<p>Every once in a while some guy publishes his rants as an article. This time it was Nathan Willis with his <a href="http://www.linux.com/feature/120635">&#8220;When open source projects close the process, something&#8217;s wrong&#8221;</a>. Since this is a great example of how articles <strong>should not</strong> be written, I&#8217;ll use it to tell about good journalism.</p>
<p>I hope you&#8217;ll excuse the fact that I&#8217;ve been working as IT journalist for seven years only (and as editor in an offline IT magazin with >100K copies run per issue several years ago). Not that much, but still a nice experience.</p>
<p>There are several simple rules in journalism.</p>
<p><strong>1. Make sure the issue really exists.</strong></p>
<p>If you are a good journalist, you don&#8217;t play with people&#8217;s minds and you don&#8217;t make up problems. You investigate, analyze and tell.</p>
<p>Nathan: <em>&#8220;Twice in recent weeks open source projects have surprised me with their lack of openness. In both cases, developers acted or spoke out in such a way as to intentionally push other developers away from their work.&#8221;</em></p>
<p>Neither of parties tried to <em>&#8220;intentionally push other developers away from their work&#8221;</em>. In the first case we have a <a href="http://davigno.oxygen-icons.org/2007/08/30/conquer-their-desktop/">designer</a> and a <a href="http://wadejolson.wordpress.com/2007/09/12/oxygen-redux-can-do-vs-should-do/">spokesperson</a> who express disagreement with people not having respect for their (or, rather, Oxygen designers) work. In the second case amount of <strong>decision makers</strong> is intentionally limited to maximize signal/noise ratio, while amount of <strong>contributors</strong> is not limited at all.</p>
<p>Is it really worth a <strong>rant</strong>, not even speaking about an <strong>article</strong>?</p>
<p><strong>2. Research, don&#8217;t guess</strong></p>
<p>Nathan: <em>&#8220;Through the Internet Archive&#8217;s Wayback Machine, you can examine the Oxygen project&#8217;s site all the way back to 2005. Ever since the beginning, two things have remained unchanged: the only images available are &#8220;previews&#8221; licensed under Creative Commons Attribution-NonCommercial-NoDerivs, and the team does not invite outside participation.&#8221;</em></p>
<p>OK, I look at the archive and I see that the website hasn&#8217;t changed. How does it related to openness of the project?</p>
<p>Instead let&#8217;s go straight to <a href="http://www.oxygen-icons.org/?page_id=3">Contact</a> page of Oxygen project:</p>
<p><em>&#8220;To get involved you can join the KDE Artists mailing list where everyone is encouraged to contribute, share ideas and offer help. You can also discuss Oxygen on IRC (freenode.net #kde-artists).&#8221;</em></p>
<p>Does it sound like the team is not inviting outside participation? Clearly it doesn&#8217;t. Every conclusion you make should be backed by facts. If you intend to prove that Oxygen team doesn&#8217;t welcome contributors, use facts: tell readers about people who actually studied principles of Oxygen&#8217;s approach to design, tried to contribute, but were rejected from participation. If such people ever existed.</p>
<p>Nathan: <em>&#8220;But that absence of an open invitation to contribute is topped by direct rejection.&#8221;</em></p>
<p>Is it the same Nathan Willis who earlier wrote <em>&#8220;When I <strong>researched</strong> the GIMP UI brainstorm in October&#8230;&#8221;</em>? <em>Research</em> is the wrong verb here. <em>Looking through</em> is the right one. You wanna proofs? Here you are.</p>
<p>a) We can see Sven <a href="http://lists.xcf.berkeley.edu/lists/gimp-developer/2007-August/018410.html">saying</a>: <em>&#8220;The process is completely open and you have obviously misunderstood quite a few things about it. &#8230; Can we please not distract ourselves right now with a discussion that is based on nothing but fear, doubt and misunderstandings?  Thanks.&#8221;</em></p>
<p>b)<em> &#8220;Participate in the UI brainstorm&#8221;</em> is listed among <em>&#8220;Ways in which you can help&#8221;</em> at <a href="http://gimp.org/develop/">GIMP&#8217;s website</a>.</p>
<p>The term <em>direct rejection</em> is a clear case of no good research at all. For every conclusion you needs solid facts. To get solid facts you have to research.</p>
<p><strong>3. When writing about a conflict situation, talk to both parties.</strong></p>
<p>This is not even an option like buying or not buying ice-cream in a supermarket. This is golden rule. If you don&#8217;t follow it, go blogging elsewhere.</p>
<ul>
<li>Did Nathan contact the creator of &#8220;Oxygen Refit&#8221; icon package to ask him if he was really abused? Since this is not mentioned, I&#8217;d say, no — the guy  wasn&#8217;t contacted. You say you disagree? Then prove me wrong. Use facts.</li>
</ul>
<ul>
<li>Was Oxygen team contacted to provide comments? Not mentioned in the article, therefore not contacted.</li>
</ul>
<ul>
<li>Was Esteban contacted to have him say he was abused by GIMP UI design team rules? Looks like he wasn&#8217;t as well. Too bad, because after initial misunderstanding, how the UI design project works, he <a href="https://lists.xcf.berkeley.edu/lists/gimp-developer/2007-November/019026.html">keeps contributing</a>. To the &#8220;closed&#8221; project <img src='http://prokoudine.info/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </li>
</ul>
<ul>
<li>Was GIMP UI design team contacted to provide explanations? All the same.</li>
</ul>
<p>Googling and quoting isn&#8217;t enough. Go blogging, if you think it is.</p>
<p><strong>4. Tell, but don&#8217;t teach.</strong></p>
<p>Nathan: <em>&#8220;The secondary complaint &#8212; that it is wrong to release the icons before the project declares them &#8220;ready&#8221; &#8212; is entirely incompatible with the &#8220;release early, release often&#8221; philosophy. Artwork is no different from executable code in either regard.&#8221;</em></p>
<p>A journalist is not supposed to teach (unless he writes tutorials), especially in an agressive manner. Never. Ever. Primary function of a journalist is to tell people what is going on. If you try to be both journalist and evangelist, you will fail at both. This is simple.</p>
<p>Anyone mad about the way Oxygen project works? Buy a punching ball and contribute to it.</p>
<p><em>Just for the record, I&#8217;m not affiliated with Oxygen project. I&#8217;m a tiniest bit affiliated with Tango project and I did feel angry about this silly Tango vs. Oxygen opposition. They are good friends.</em></p>
<p><strong>5. Learn what you are writing about.</strong></p>
<p>A good journalist can write about just anything at all. Sure, noone would expect a great SAN related article from someone who has been writing  about agriculture for last 30 years. But if you are an IT journalist, you have no excuse for not knowing basics.</p>
<p>Very few users use most of functions in an aplication like GIMP. Therefore they can contribute with ideas how to improve a small part of the application, but they can&#8217;t be great UI architects, because they don&#8217;t see the big picture. As simple as it is. Basics, as I said before.</p>
<p>Now think about reasons, why decision making is limited to Sikking&#8217;s team. And think about the way OpenUsability project works (and it wasn&#8217;t even mentioned in the article — another sign of no proper research).</p>
<p>That&#8217;s it. Five rules is enough for now.</p>
<p>Oh yeah, and because this blog posting is about teaching, you are free to consider it a rant <img src='http://prokoudine.info/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<item>
		<title>Optimization of GIMP&#8217;s GUI</title>
		<link>http://prokoudine.info/blog/2006/10/optimization-of-gimps-gui/</link>
		<comments>http://prokoudine.info/blog/2006/10/optimization-of-gimps-gui/#comments</comments>
		<pubDate>Wed, 11 Oct 2006 14:01:10 +0000</pubDate>
		<dc:creator>Alexandre</dc:creator>
				<category><![CDATA[Docs]]></category>
		<category><![CDATA[Graphics]]></category>

		<guid isPermaLink="false">http://prokoudine.info/blog/?p=43</guid>
		<description><![CDATA[This is a shorter version of the article I published yesterday at linuxgraphics.ru. The sole reason for doing it is that I wrote all these things many times in forums and I &#8216;d like to refer to one single text in the future. How selfish Please note that it implies you are using GIMP 2.3.11 [...]]]></description>
			<content:encoded><![CDATA[<p><em>This is a shorter version of the article I published yesterday at <a href="http://www.linuxgraphics.ru">linuxgraphics.ru</a>. The sole reason for doing it is that I wrote all these things many times in forums and I &#8216;d like to refer to one single text in the future. How selfish <img src='http://prokoudine.info/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Please note that it implies you are using GIMP 2.3.11 and above.</em></p>
<p>Here is a visit card of people who use GIMP mostly for taking screenshots:</p>
<p><a class="media" title="http://www.linux.org.ru/profile/AP/gallery/bigJx2oc6.jpg" rel="nofollow" href="http://www.linux.org.ru/profile/AP/gallery/bigJx2oc6.jpg"><img class="media" title="Пример с ЛОРа" alt="Пример с ЛОРа" src="http://wiki.linuxgraphics.ru/lib/exe/fetch.php?w=&#038;h=&#038;cache=cache&#038;media=:bigjx2oc6.jpg" /></a></p>
<p>What do we see there except a geeky (IMHO) Gtk+ theme?</p>
<ol>
<li>Font size in GUI is quite large.</li>
<li>Widgets are quite large.</li>
<li>Instrument properties palette doesn&#8217;t fit the window horizontally.</li>
<li>Default set of dialogs has, IMHO, both useful and not so useful dialogs.</li>
</ol>
<p>This is what GIMP suggest users by default and what they often complain about. Could this be improved? Definitely yes, let&#8217;s have a look, how exactly.<span id="more-43"></span></p>
<h3>Fonts and widget size</h3>
<p>GIMP uses its own Gtk+ themes for ages. Usually you can choose between <em>Default</em> theme and <em>Small</em> theme. Currently most noticeable difference between them is taking place thanks to reducing font size, which makes checkboxes and buttons smaller, because they automatically adjust to length of text. Besides, Small theme uses smaller icons for toolbox window (16×16 instead of 22×22).</p>
<p>To switch a theme open <em>Preferences</em> dialog, go to <em>Theme</em> tab, click on &#8220;Small&#8221;, then &#8220;OK&#8221;. Changes will apply immediately.</p>
<p>That&#8217;s not all. Remember about font size? Have a look at /usr/share/gimp/2.0/themes/Small/gtkrc file. It has such a string:</p>
<pre class="code"># font_name = "sans 8"</pre>
<p>Now copy <em>/usr/share/gimp/2.0/themes/Small</em> to <em>~/.gimp-2.3/themes/</em> and rename it to, say, “even smaller”. Now you can pick your favourite text editor and adjust <em>~/.gimp-2.3/themes/even smaller/gtkrc</em> like this:</p>
<pre class="code">font_name = "Tahoma 7"</pre>
<p>This will make GIMP using Tahoma 7pt font for all widgets that contain text and dialogs, therefore, will become smaller.</p>
<p>Further optimization is possible by tweaking gtkrc. You might like read <a href="http://developer.gnome.org/doc/API/2.0/gtk/gtk-Resource-Files.html">documentation on Gtk+</a> for that.</p>
<h3>Width of dialogs</h3>
<p>You might like disabling <em>Help</em> button to get narrower dialog windows. Some dialogs have several buttons in the bottom row, and if at least one of the buttons has a long caption, all other buttons will have same width. Thus getting rid of one of the buttons you don&#8217;t use regularly, might be a good idea, and <em>Help</em> is a good candidate. You can do it in <em>Help system</em> part of <em>Preferences</em> dialog. Here is before:</p>
<p><img src="http://wiki.linuxgraphics.ru/lib/exe/fetch.php?w=&#038;h=&#038;cache=cache&#038;media=gimp-gui-optimize-with-help-button.png" /></p>
<p>Here is after:</p>
<p><img src="http://wiki.linuxgraphics.ru/lib/exe/fetch.php?w=&#038;h=&#038;cache=cache&#038;media=gimp-gui-optimize-without-help-button.png" /></p>
<p>You can still open context help by hitting F1 (can be disabled as well in the part of <em>Preferences</em> dialog).</p>
<h3>Layout optimization by redocking</h3>
<p>You can redock any floating dialog and start a new group of docked dialogs easily. For reference please read <a href="http://docs.gimp.org/en/concepts-beginners.html#gimp-concepts-docks">appropriate part of GIMP docs</a>.</p>
<p>Layout is a very objective thing. A set of dialogs a user might need varies from person to person. However, if you do a lot of photo retouching, I suggest keeping <em>Layers</em> dialog and <em>Instrument Properties</em> dialog opened simultaneously (therefore in different docked groups) and add the <em>Histogram</em> dialog to the top or the bottom of one of them. Note that you can switch between many dialogs using default hotkeys. Here is my usual layout:</p>
<p><a href="http://wiki.linuxgraphics.ru/lib/exe/detail.php?id=kb-tricks-gimp-gui&#038;cache=cache&#038;media=gimp-gui-optimize-layers-optimized-desktop-3.jpg"><img border="0" title="Палитра слоёв, вынесенная из группы справа" alt="Палитра слоёв, вынесенная из группы справа" src="http://wiki.linuxgraphics.ru/lib/exe/fetch.php?w=500&#038;h=&#038;cache=cache&#038;media=gimp-gui-optimize-layers-optimized-desktop-3.jpg" /></a></p>
<h3>Preview size</h3>
<p>By default GIMP uses quite large (again, IMHO) preview areas for <em>Layers</em>, <em>Channels</em> and <em>Undo History</em> dialogs.</p>
<p>Adjusting <em>Layers</em> and <em>Channels</em> dialogs is a piece of cake. Just like any other dialog they have a context menu, and in these particular cases you can find there a submenu <em>Preview size</em>, where you can pick a size that will suit you. I for my part went for <em>tiny</em>, because when I do retouching, I use text for reference, not previews. Sure, if you are blessed to use 21’’ Lacie and you use preview for reference, you can go for Gigantic (saw it a couple of times in tutorials by <em>Bernhard &#8220;devvv&#8221; Stockmann</em> from <a href="http://gimpusers.de">gimpusers.de</a> — great information resource in German, by the way). Here is <em>tiny</em>:</p>
<p><img src="http://wiki.linuxgraphics.ru/lib/exe/fetch.php?w=&#038;h=&#038;cache=cache&#038;media=gimp-gui-optimize-layers-preview-extra-small.png" /></p>
<p>Here is <em>gigantic</em>:</p>
<p><img src="http://wiki.linuxgraphics.ru/lib/exe/fetch.php?w=&#038;h=&#038;cache=cache&#038;media=gimp-gui-optimize-layers-preview-enormous.png" /></p>
<p>You can do the same in <em>Interface</em> part of the <em>Preferences</em> dialog.</p>
<p>It&#8217;s not same easy regarding <em>Undo History</em> dialog. Sven <a title="http://bugzilla.gnome.org/show_bug.cgi?id=331834" href="http://bugzilla.gnome.org/show_bug.cgi?id=331834">reported</a> that it&#8217;s difficult to recalculate previews of actions on-fly, so you are doomed to use text editor again <img src='http://prokoudine.info/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Open ~/.gimp-2.3/gimprc and add the following:</p>
<pre class="code">(undo-preview-size large)</pre>
<p>Large is the default value used by GIMP. You need to change it to one of the following values: <em>tiny</em>, <em>extra-small</em>, <em>small</em>, <em>medium</em>, <em>extra-large</em>, <em>huge</em>, <em>enormous</em> or <em>gigantic</em>. You need to restart GIMP (if running) to let changes apply. Here is what you will see with <em>tiny</em>:</p>
<p><img src="http://wiki.linuxgraphics.ru/lib/exe/fetch.php?w=&#038;h=&#038;cache=cache&#038;media=gimp-gui-optimize-undo-preview-extra-small.png" /></p>
<h3>Normal and fullscreen modes</h3>
<p>Fullscreen mode in GIMP is considered as mode for editing by default, since it has all the same settings the normal mode has, including color of background. It&#8217;s up to you whether it suits you. I know many users who want fullscreen mode to be preview mode by default. If you are one of them, go to <em>Preferences</em> dialog and <em>Image windows→Appearance</em>. Here you can change default settings. For instance, scrollbars that are enabled by default are of no use, since you have much better ways to navigate a large image (see below).</p>
<p>As for guides and grid, again, it&#8217;s up to you whether top leave them or to disable them by default. For me they are disabled, and to enable them I&#8217;ve setup two hotkeys taken from Inkscape: &#8220;|&#8221; for guides and &#8220;#&#8221; for grid (I use them in Scribus too). If you are migrating from Photoshop, you might like set Ctrl+; and Ctrl+��? instead — just enable dynamic hotkeys in <em>Interface</em> tab of <em>Preferences</em> dialog and go through <em>View</em> menu, pressing hotkeys you want for each menu element.</p>
<h3>Image navigation</h3>
<p>This is rather user experience, not UI, related. One thing you might immediately like in upcoming 2.3.12 is using Spacebar for panning by default. You can still revert this behaviour to the previous in <em>Image windows</em> tab of <em>Preferences</em> dialog, if you prefer to switch to <em>Move</em> tool and not to <em>Panning</em>.</p>
<p>There are other ways to navigate images you might like to use:</p>
<ol>
<li>Dragging with middle mouse button.</li>
<li>Combination of Shift + arrow keys.</li>
<li>Small navigation widget in right lower corner of image window.</li>
<li>Navigation dialog.</li>
<li>Using bottom and right part of touchpads (for laptop users).</li>
</ol>
<p>I hope that was helpful for ya! <img src='http://prokoudine.info/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>On coincidences</title>
		<link>http://prokoudine.info/blog/2006/09/on-coincidences/</link>
		<comments>http://prokoudine.info/blog/2006/09/on-coincidences/#comments</comments>
		<pubDate>Mon, 25 Sep 2006 21:23:47 +0000</pubDate>
		<dc:creator>Alexandre</dc:creator>
				<category><![CDATA[Docs]]></category>

		<guid isPermaLink="false">http://prokoudine.info/blog/?p=40</guid>
		<description><![CDATA[Well, I&#8217;ve just published a russian translation of a tutorial on GIMP, originally in German, how to draw an exploding planet. The original was published middle August this year at gimpusers.de. And here is the fun: about a month ago some weird russian guy started a web-site where he claims that a comet is going [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I&#8217;ve just published a <a href="http://linuxgraphics.ru/readarticle.php?article_id=15">russian translation</a> of a tutorial on GIMP, <a href="http://www.gimpusers.de/tutorials/explodierender-planet.html">originally in <strong>German</strong></a>, how to draw an exploding planet. The original was published middle August this year at <a href="http://www.gimpusers.de">gimpusers.de</a>.</p>
<p>And here is the fun: about a month ago some weird russian guy started a web-site where he claims that a comet is going to crash into Germany end of October this year. He doesn&#8217;t supply any facts of course, just some clearly homemade fake video of the comet.</p>
<p>Now the spicy part of the story: the gradient used in the tutorial is shipped with GIMP by default and its name is&#8230;. drumroll&#8230; &#8220;German flag smooth&#8221;! I think, God has an outstanding sense of humor <img src='http://prokoudine.info/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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