Monthly Archive for April, 2010

GSoC, interesting facts

Okay, so we know which projects are picked for Google Summer of Code 2010 now. As you know, one of the points of GSoC is getting new people to free open source projects. Does it actually work?

Here are some interesting facts over the years about organizations that I track to some extent (or even participate at).
Continue reading ‘GSoC, interesting facts’

The day of big releases

Looks like developers are out in the wild and having fun. In just one day:

  • SANE 1.0.21, first release in a year, 224 more scanners supported, better HAL/udev support
  • PoDoFo 0.8.0, first release in almost 1,5 years, major improvements (yes, I nitpick)
  • Mandelbulber 0.43, 3D fractals builder
  • LibRaw 0.9.0, relicensed, Foveon ditched, calculates and adjusts max saturation per-channel way better

In the mean time the audio world is busy writing code to support simple yet working built-in session management in JACK.

LGM2010, community support

Libre Graphics Meeting 2010 is getting really close. This year we are doing a Pledgie campaign as well to get support from our community, so that all individual developers willing to participate and make the free graphics software better again could attend.

To give you a better idea why LGM matters I finally finished the article I promised long time ago. Read it here.

If you are willing to support LGM, no matter how little money you can give, please use the Pledgie:

Click here to lend your support to: Support the Libre Graphics Meeting and make a donation at www.pledgie.com!

If you are a potential corporate sponsor, it’s best to contact GNOME Foundation, who help us with processing of incoming payments, by writing to lgm(at)gnome.org. Thank you!

re-lab is now official :)

If you’ve been reading Graphics Planet for a while, you probably already heard a thing or two from Lukas Tvrdy about this project, but now it’s sort of official. The little unambitious project called re-lab is here to help graphic apps developers with specs on file formats that are for some reasons not publicly available. The background is here. Enjoy.