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	<title>Comments on: GIMP developers on loose</title>
	<atom:link href="http://prokoudine.info/blog/2010/02/gimp-developers-on-loose/feed/" rel="self" type="application/rss+xml" />
	<link>http://prokoudine.info/blog/2010/02/gimp-developers-on-loose/</link>
	<description>Specs, hi-tech, photography, grumbling</description>
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		<title>By: Alexandre</title>
		<link>http://prokoudine.info/blog/2010/02/gimp-developers-on-loose/comment-page-1/#comment-84658</link>
		<dc:creator>Alexandre</dc:creator>
		<pubDate>Fri, 26 Feb 2010 08:14:20 +0000</pubDate>
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		<description>@Alexander: when it&#039;s ready, as usual :)</description>
		<content:encoded><![CDATA[<p>@Alexander: when it&#8217;s ready, as usual <img src='http://prokoudine.info/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Alexander</title>
		<link>http://prokoudine.info/blog/2010/02/gimp-developers-on-loose/comment-page-1/#comment-84657</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Fri, 26 Feb 2010 08:13:08 +0000</pubDate>
		<guid isPermaLink="false">http://prokoudine.info/blog/?p=221#comment-84657</guid>
		<description>2.7.1 - when will it be born? :)</description>
		<content:encoded><![CDATA[<p>2.7.1 &#8211; when will it be born? <img src='http://prokoudine.info/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Alexandre</title>
		<link>http://prokoudine.info/blog/2010/02/gimp-developers-on-loose/comment-page-1/#comment-84656</link>
		<dc:creator>Alexandre</dc:creator>
		<pubDate>Fri, 26 Feb 2010 06:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://prokoudine.info/blog/?p=221#comment-84656</guid>
		<description>&lt;blockquote&gt;1) Deep colour. We need to be able to hold a solid range of OpenEXR depth in GIMP.&lt;/blockquote&gt;

Last time I asked Martin, plans for final integration of GEGL will be made after release of v2.8. He is also aware of demand for more than 32bpc float, so this is definitely on radar.

&lt;blockquote&gt;2) Performance.&lt;/blockquote&gt;

Guess what — I can paint with a 300px large brush and see changes immediately :)

&lt;blockquote&gt;How can we have the best performance of all digital painting apps?&lt;/blockquote&gt;

Er... Mipmaps sounds like an answer :)</description>
		<content:encoded><![CDATA[<blockquote><p>1) Deep colour. We need to be able to hold a solid range of OpenEXR depth in GIMP.</p></blockquote>
<p>Last time I asked Martin, plans for final integration of GEGL will be made after release of v2.8. He is also aware of demand for more than 32bpc float, so this is definitely on radar.</p>
<blockquote><p>2) Performance.</p></blockquote>
<p>Guess what — I can paint with a 300px large brush and see changes immediately <img src='http://prokoudine.info/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<blockquote><p>How can we have the best performance of all digital painting apps?</p></blockquote>
<p>Er&#8230; Mipmaps sounds like an answer <img src='http://prokoudine.info/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Troy James Sobotka</title>
		<link>http://prokoudine.info/blog/2010/02/gimp-developers-on-loose/comment-page-1/#comment-84655</link>
		<dc:creator>Troy James Sobotka</dc:creator>
		<pubDate>Fri, 26 Feb 2010 05:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://prokoudine.info/blog/?p=221#comment-84655</guid>
		<description>Please Alex, do your best to push the two most incriminating issues in GIMP. UI is great, but the ability to actually do the work is monumental:

1) Deep colour. We need to be able to hold a solid range of OpenEXR depth in GIMP.

2) Performance. As everyone seems to be _finally_ paying attention to (Krita for example) it is of the utmost importance that a traditional artist can move the stylus and get the feedback on the canvas.

Free Software is _tremendous_ at solving problems, and performance is one of them. How can we have the best performance of all digital painting apps? GL accelleration isn&#039;t quite the answer as it will yield different results on different processors...

Great blog Alex... keep it up!</description>
		<content:encoded><![CDATA[<p>Please Alex, do your best to push the two most incriminating issues in GIMP. UI is great, but the ability to actually do the work is monumental:</p>
<p>1) Deep colour. We need to be able to hold a solid range of OpenEXR depth in GIMP.</p>
<p>2) Performance. As everyone seems to be _finally_ paying attention to (Krita for example) it is of the utmost importance that a traditional artist can move the stylus and get the feedback on the canvas.</p>
<p>Free Software is _tremendous_ at solving problems, and performance is one of them. How can we have the best performance of all digital painting apps? GL accelleration isn&#8217;t quite the answer as it will yield different results on different processors&#8230;</p>
<p>Great blog Alex&#8230; keep it up!</p>
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